in vanilla darkest dungeon, there are 15 classes which you combine into parties of four to command in the dungeons, not to mention that the workshop has some almost professionally made class mods that you might want to add to your game (others, not so much). If by 'builds' you mean variation in how you approach situations, yes, there is, depending on how you like to play. You will probably be playing basically a different ballgame with every mission.Īre builds a thing in this game tho, so I can try new stuff every now and then? just like 11o'clock said, this game can be very repetitive in itself as it is about sending parties into dungeons to recover tresures for upgrades, to send more powerful parties into harder dungeons for better treasures etc etc. So you will have a large variety of different party compositions and playstyles in just one playthrough. The game is designed with the idea that you have over a dozen characters to work with. what do you mean by my type of game? I don't really like ARPGs like diablo 3 because it gets stale doing the same thing over and over again but then I like looping in Risk of Rain.Īre builds a thing in this game tho, so I can try new stuff every now and then?īuilds are not only a thing, but also absolutely necessary. if you think its your type of game, its a good idea to try it out. it can be pretty rng heavy at times and thats a big turn off for a lot of people. theyre challenges in themselves and should be enabled once youve become used to the game and know what youre doing, cause crimson court can especially mess up your progress.ĭarkest dungeon in itself without dlcs is still great, but its one of those games that have to be your sorta 'thing' for you to enjoy. Originally posted by cumene:for a new player starting darkest dungeon with all of the dlcs enabled would be an absolute turn off.
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